![]() ![]() I loved the new tools, new features, and corrections to all that was annoying in Dig 1. Thoughtfully and lovingly crafted for the curious player, it’s worthy of a place on your shelf. There’s hardly a reason to restart Dig 2 from scratch.ĭig 2 is a well-paced, fun little treasure hunt. However, compared to SW Heist ($20) and SW Quest ($25), it does fall short of replay value. I think it’s worth $20 for the quality game design and nary a tedious moment. I took my time, and those 14 hours only saw 77% of the secrets uncovered. Some players have complained about the game being too short for its price tag. But that shouldn’t bother you unless you were looking for a platformer about combat, which Dig 2 isn’t, though it has a good share of enemies to dispose of (or avoid). I was surprised by how easy the final boss fight was, considering the tough battle I had in the previous game. The map, by the way, now has a zoom-in feature, so more no squinting.ĭig 2 basically corrects all that was annoying in the first game and improved on what was already good. But quite conveniently, your map tells you if a cave has been exhausted of all its secrets with a simple check mark. They aren’t difficult, though some caves contain harder-to-find optional treasure. Solving them requires use of your acquired tools, a little curiosity, and a keen eye. Puzzle caves are the most enjoyable and interesting part the game. But that’s no loss, because what Dig 2 gives you in return is a nice variety of wonderfully designed puzzle caves. Gone is procedural generation, so unlike Dig 1, the map is no longer different each time you start a new game. In Dig 2, the entire map is predetermined, including where all the ores are located. For instance, an ability called the Portal of Pardon can be activated for three cogs, allowing you to teleport to town from nearly anywhere. The absolutely neat thing is that you can swap out cogs to activate abilities you want to use while deactivating ones you don’t need. And have I mentioned that returning to town now restores your hearts automatically? You don’t have to purchase life points anymore!Įach gear upgrade unlocks abilities which you can activate with cogs, a new resource. Fancy that! No more tedious climbing back to town, one button mash at a time, while the light of your lantern fails. And if you haven’t obtained these tools yet, there are always teleporter tubes–a new feature–which will send you to town in a wink, or to any other teleporter. Plus, the Hookshot and Jet Engine will help you return to surface much faster than jumping ever could. There’s a real sensation of flying that makes traversing these earthy labyrinths a joy. Used in combination, they’ll have you Spiderman-ing and Green Goblin-ing across chasms, lava pools, and spiked dangers. This sequel introduces to new tools which are a thrill to use: the Hookshot and Jet Engine. In fact, I’d recommend diving straight into the mines of Dig 2. But each of these games stand alone, so you don’t have to play one to enjoy another. Still, I liked the small connections drawn between Dig 1, Dig 2, and SW Heist‘s story. Though gameplay is the focus, with everything else as icing on the cake, I’d say the SW games rock at the icing–the visuals, the music, the writing of colorful characters and lively dialogue–even if the plots aren’t as enlivening. I’ve found that SteamWorld games (including SW Heist and SW Quest) are great at keeping gameplay simple and easy to learn.Īs with every SteamWorld game, the initial draw is how good it looks. As such, they are great gateway games for players who aren’t very experienced or skilled in the platforming genre. The Dig games are equal parts platforming, exploring, and puzzle-solving. ![]() Returning to town periodically, you exchange ore for cash, then invest the money in upgrading your pickaxe, armor, lantern, and other gear. You have Dorothy digging deeper and deeper below ground for clues and valuable ore. The underground hunt for shiny ore continues, this time with a more troubling mystery to solve in the depths of earth.ĭorothy is looking for fellow robot Rusty, the protagonist from Dig 1 who’s now missing. Plus, with new gadgetry introduced in Dig 2, you can fly (sort of), and who wouldn’t want to? The sequel to SteamWorld Dig 1 is prettier, cleverer, and an even better game than its predecessor. No review code was provided, bought the game myself. System: Switch (also on 3DS, PC, PS4, and Vita) ![]()
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